it was his idea to
Fear of the Unknow
Work From Home, Ho
Off With Their Hea
My favorite, and e
The last mile is c
I'm No Dummy
About to Have a Ru
Not the Only Actor
An Evil Thought

A simple way of de
on their next atta
Damage Control
Like diamond rings
Our Time to Shine
Identify and Credi
Hungry for a Win
Breadth-First Sear
The Past Will Eat
Just Go For It
If your character receives a non-spell damage effect, you can substitute that character for any other character on the team that has 0 wounds. For the purpose of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a spell damage effect, choose one of your characters who has 0 wounds. Treat that character as though they had the non-spell damage effect until the end of the damage phase, but for the purposes of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a non-spell direct damage effect, you can substitute that character for any other character on the team that has 0 wounds. For the purpose of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a spell direct damage effect, choose one of your characters who has 0 wounds. Treat that character as though they had the non-spell direct damage effect until the end of the damage phase, but for the purposes of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a non-spell damaging effect that is applied during the enemy phase, you can substitute that character for any other character on the team that has 0 wounds. For the purpose of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a non-spell damaging effect that is applied during the enemy phase, choose one of your characters who has 0 wounds. Treat that character as though they had the non-spell damaging effect until the end of the damage phase, but for the purposes of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a non-spell direct damage effect that is applied during the enemy phase, you can substitute that character for any other character on the team that has 0 wounds. For the purpose of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a spell damaging effect that is applied during the enemy phase, choose one of your characters who has 0 wounds. Treat that character as though they had the non-spell damaging effect until the end of the damage phase, but for the purposes of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a spell damaging effect that is applied during the enemy phase, choose one of your characters who has 0 wounds. Treat that character as though they had the non-spell damaging effect until the end of the damage phase, but for the purposes of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a non-spell damaging effect that is applied during the enemy phase, you can substitute that character for any other character on the team that has 0 wounds. For the purpose of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. If your character receives a non-spell damaging effect that is applied during the enemy phase, choose one of your characters who has 0 wounds. Treat that character as though they had the non-spell damaging effect until the end of the damage phase, but for the purposes of determining which team member is currently receiving the attack, treat your character as if they had 0 wounds until the end of the damage phase. This is a card from the Dungeons and Dragons Adventure Card Game that allows you to create one of your characters as a level 5 Ranger. If the faceup attack die you rolled for this attack includes a result of the Ranger’s damage icon, you can choose this card to apply the effect of that icon. Choose the Ranger whose damage icon was rolled and activate it. Apply the effect as though that Ranger had that die result on its card. If the faceup attack die you rolled for this attack includes a result of the Ranger’s damage icon, you can choose this card to apply the effect of that icon. If the faceup attack die you rolled for this attack includes a result of the Ranger’s damage icon, you can choose this card to apply the effect of that icon. Choose the Ranger whose damage icon was rolled and activate it. Apply the effect as though that Ranger had that die result on its card. You can choose this card to generate any damage for any attacks you make this turn. The damage you generate by discarding this card may be redirected to another attack. This card can't be the source of damage for any abilities. If your character was attacked by an enemy this turn, you can discard this card to generate one of that attack’s damage types. Choose the type you generate. If your character was attacked by an enemy this turn, you can discard this card to generate one of that attack’s damage types. Choose the type you generate. If your character was attacked by an enemy this turn, you can discard this card to generate one of that attack’s damage types. Choose the type you generate. Choose the type of damage that an attack or damaging effect dealt this turn forced your character to change zone locations, or the type of damage that an attack or damaging effect dealt to your character forced it to change zone locations. If a source of damage from an attack or effect involves changing your character's location, apply that damage by randomly selecting one of the following: Your character is moved to a different zone that it entered this turn, or You move your character to a different zone that you entered this turn. At the end of each damage step for the turn, you can select one attack or effect that caused your character to change zone locations to apply it to the current turn. If a source of damage from an attack or effect involves changing your character's location, apply that damage by randomly selecting one of the following: Your character is moved to a different zone that it entered this turn, or You move your character to a different zone that you entered this turn. If the result of any attack during the enemy phase of your turn matches your hero’s ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn does not match your ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn matches your hero’s ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn does not match your ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn matches your hero’s ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn does not match your ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn matches your hero’s ability, you can choose not to apply the damage. If the result of any attack during the enemy phase of your turn does not match your ability, you can choose not to apply the damage. If you roll the die for this attack, choose one of the following three results: • The target of this attack is returned to its starting zone. • You cancel the rest of this turn’s damage. • The target of this attack is returned to its starting zone, and the rest of this turn’s damage is canceled. If you roll the die for this attack, choose one of the following three results: • The target of this attack is returned to its starting zone. • You cancel the rest of this turn’s damage. • The target of this attack is returned to its starting zone, and the rest of this turn’s damage is canceled. If you roll the die for this attack, choose one of the following three results: • The target of this attack is returned to its starting zone. • You cancel the rest of this turn’s damage. • The target of this attack is returned to its starting zone, and the rest of this turn’s damage is canceled. At the start of each player’s turn, each hero in that player’s control receives a cumulative +1 power. This power increases at the start of each player’s turn and decreases at the end of each player’s turn. At the start of each player’s turn, each hero in that player’s control receives a cumulative +1 power. This power increases at the start of each player’s turn and decreases at the end of each player’s turn. If you are in your starting zone, this card gives you +1 power for each other face-up card you control. Choose a target character that's not already in combat with a different enemy. Your target must be in a different location from your character and from any other target chosen for this effect.