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Seventh Edition 7th Edition By Richard W. Clary The new edition of “Battle of the Atlantic” follows in the tradition of the award-winning sixth edition. While the core scenario design remains unchanged, many additions and improvements have been made, bringing the Atlantic War experience more closely in line with the war in North Africa. A new theater of operations – the Arctic Ocean – allows players to relive the harsh battles fought between the Soviet Union and Nazi Germany. All components have been improved, including new maps, rules and units. An expanded selection of ship and aircraft data offers both greater detail and options for customization. New equipment has been added, including aircraft, submarine, and landing craft rules, weapons, and aircraft ordnance, as well as the new Luftwaffe reconnaissance plane, Heinkel He-117. The game now uses a series of easy to use scenarios with well-designed, historical maps to illustrate the fighting in various theaters. Battle of the Atlantic features: New Scenario Designs: A new series of scenario packs allow quick access to more than 70 new scenarios that allow players to relive battles in the Arctic Ocean, the Eastern Atlantic, and Mediterranean. New historical maps also offer insights into the Battle of the Atlantic and the war at sea as whole. More Realistic Gaming Experience: Improved rules and data provide a more realistic gaming experience. The game has been greatly expanded with new play aids, improved weapons and equipment for the Germans and the Allies, and rules that more accurately describe the naval warfare of World War II. Expanded Play Options: More flexibility and additional customization is provided through improved rules for ship gunnery, aircraft, torpedoes and depth charges, radar, radar-controlled interceptions, submarines, and land-based attack aircraft, including aircraft, bombs, and torpedoes. Faster Play: A new quick-start rules option improves ease-of-play and allows the game to be set up in half the time. More Strategic Play: A number of new rules add greater strategic play options. The game can be used to fight individual battles, campaign games, and larger-scale fleet actions. More Modular Combat: All player units have undergone substantial revision with new rules, allowing for faster play, greater realism, and a better understanding of what occurred during the Battle of the Atlantic. Units in the game are: Allied forces (Axis units can also be used with some modification): Landing craft Transports Escort vessel Landing craft Seaplane Hunting submarine Destroyer Amphibious landing ship Escort vessel Patrol boat Destroyer Submarine Destroyer Torpedo boat Torpedo boat Battleship Reconnaissance plane Torpedo boat Seaplane Battleship Torpedo boat Battleship Seaplane Battleship Seaplane Battleship Seaplane Battleship Battleship Battleship Battleship Seaplane Torpedo boat Torpedo boat Torpedo boat Battleship Battleship Torpedo boat Torpedo boat Torpedo boat Torpedo boat Torpedo boat Torpedo boat Torpedo boat Torpedo boat Torpedo boat The game map is also available as a poster: All of the information about Battle of the Atlantic is found at your local Friendly Local Gaming Store or on our website at www.gw-games.com/battleoftheatlantic. About Rick Clary Rick Clary is the lead designer of Battle of the Atlantic. He is also the author of the award-winning titles Combat Commander and War at Sea. He has designed games for Wizards of the Coast, Steve Jackson Games, Avalon Hill, and currently has his own design company, Game Chef. Rick lives in Texas with his wife and family. About the Author War at Sea: A Study in Command Game of Naval Warfare by Rick Clary & Jon Freeman. This book details both ship-to-ship combat and the role of carrier-based naval aviation. It also offers a detailed simulation of the war at sea by means of a play-by-mail campaign game. The game is played on a map of the North Atlantic which covers the period from September 1939 to July 1942. A second area of operations was added in 1948 which covered the North Atlantic and the Mediterranean. The book contains two scenarios. First, a campaign campaign which describes the development of the German U-Boat fleet in 1939 to 1941 and then the development of the US Navy to counter the threat. Next, there is a scenario covering a scenario covering the development of the US Navy to counter the threat. Next, a scenario covering a counteroffensive by German submarines in the Atlantic and North Atlantic. Finally, there is a scenario of fighting in the Atlantic between February and May of 1942. Contents A note on the game and rules The German U-Boat campaign The US Navy campaign A note on counters for the German campaign The US Navy counteroffensive An analysis of the campaign map The US Navy counteroffensive on the second area of operations A German attack on the second area of operations This book provides the rules and background material necessary to play the Battle of the Atlantic game. In addition, there is a discussion of the factors affecting the war at sea as well as a summary of the naval war in the Atlantic. This is a book for players as well as rulesmiths. It is the best source for rules and background material for Battle of the Atlantic and is essential for any attempt to play the game. It details the background information and design of Battle of the Atlantic. In addition, the book contains an analysis of the events surrounding the Battle of the Atlantic in terms of the political and strategic situation as well as the command structure. For players, it contains a summary of each event during the war and the changes made as a result of each event. A map is included with the appropriate symbols on the map. For rulesmiths, there is an extensive background of each of the ships used in the war. It covers such details as speed, size, guns, armor, propulsion, and number of torpedo tubes. These characteristics are all incorporated into the rules. The naval portion of the Battle of the Atlantic begins with the German Navy. After discussing the characteristics of the German Navy, the book details the development of the German surface fleet. In addition, the book covers the development of the German submarines. The German U-Boat campaign has six scenarios. In addition to the scenarios, there is an analysis of the campaign. This section covers the events leading up to the campaign as well as the campaign itself. The American counteroffensive follows the German U-Boat campaign. The book begins by detailing the US Navy. Next, it details the Allied naval plans against the German U-Boat fleet. Next, there is a scenario which covers the American counteroffensive in January and February. Finally, there is a scenario which covers the American counteroffensive in May and June. For rulesmiths, there is an extensive background of each of the ships used in the campaign. It covers such details as speed, size, guns, armor, propulsion, and number of torpedo tubes. These characteristics are all incorporated into the rules. The US Navy counteroffensive follows the German U-Boat campaign. The book begins by detailing the US Navy. Next, it details the American counteroffensive in January and February. Finally, there is a scenario which covers the American counteroffensive in May and June.