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Q: How to set up custom event listener for UISlider in Swift? I am working on a universal project in Swift. I want to handle a custom event whenever a user changes the value of a slider. I tried following code but it does not seem to work. This code is placed inside view controller class and not a view. slider.addTarget(self, action: "sliderChanged", forControlEvents: .ValueChanged) A: Add this function in viewDidLoad and add sliderChanged() func sliderChanged() { //call slider changed function } Add Event to custom Event of Slider Class on value Changed @IBAction func sliderChanged(sender: AnyObject) { //your code here } You should enable the 'User Interaction' for your slider otherwise this will not work A: Make sure you've added @IBOutlet for slider, here is the simple implementation of slider event: @IBOutlet weak var slider: UISlider! override func viewDidLoad() { super.viewDidLoad() slider.addTarget(self, action: "sliderChanged", forControlEvents: .ValueChanged) } func sliderChanged() { print("Value Changed") } A: Add the following in your viewDidLoad() to listen for the slider value changed event: slider.addTarget(self, action: "sliderChanged:", forControlEvents: .ValueChanged) Note that it uses the "sliderChanged:" selector name which corresponds to the selector below: @IBAction func sliderChanged(sender: UISlider) { } This selector can also be done programmatically instead of through IB: @IBAction func sliderChanged(sender: UISlider) { } You can get some more details of Selectors here: http://www.macocrunch.com/2015/03/02/ios-swift-uicontrols-property-ivar-properties-overloading-and-selectors/ The default event for a UISlider to fire is ValueChanged. However, you can also hook this up to another control/action by either setting it through Interface Builder or programmatically like this: @IBAction func sliderChanged(sender: UISlider) { //some code } Note that sliderChanged() is the selector that needs to be hooked up, not sliderChanged A: Add target for ValueChanged and get your sliderValue slider.addTarget(self, action: "sliderChanged", forControlEvents: .ValueChanged) var valueChanged = 0.0 func sliderChanged(){ let newValue = Int(slider.value) //Value is the current position //Use this to decide action you want to do if newValue == 1{ //DO THIS valueChanged = 0.0 } else if newValue == 2{ //DO THIS valueChanged = 0.1 } else if newValue == 3{ //DO THIS valueChanged = 0.2 } else if newValue == 4{ //DO THIS valueChanged = 0.3 } else if newValue == 5{ //DO THIS valueChanged = 0.