This is Why You Pl
This Is Where We B
This is Where the
This Is the Man Te
This Is Not Surviv
This Is My Time
This is Going to H
This Is Extortion
This Has Never Hap
This Game Respects

This Tribe Will Se
That sure doesn't
Thunder Storms & S
Ticking Time Bomb
Time to Bring Abou
Tiny Little Shanks
To Betray, or Not
To Quit or Not to
Tonight, We Make O
Too Close For Comf
This Isn't a 'We' Game - Don't Ask Why? [Part 2 of 3] http://www.gamepolitics.com/2010/03/05/this-isnt-a-we-game-dont-ask-why-part-2-of-3/ I find this line of thought particularly silly, because if you are working alone, you probably shouldn't be a game designer. You're going to have a bad time as soon as people start playing your game. What I want in a good game designer is someone who is passionate about the game experience and game design and someone who is capable of putting their needs aside to make a good game. The "I make games so I can play them" attitude is exactly what leads to bad games. At the end of the day, the best reason for an independent game designer to join a company is to be able to afford better hardware. Sure, maybe there's a chance you could convince someone to let you get away with an incredibly simple low-tech game because of your "unique vision", but if you can't afford your own GPU then it doesn't matter anyway. If you find yourself wanting to make a game that's better for others to play, maybe it's time to go find a job at a company. Click to expand...