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// SuperTux // Copyright (C) 2006 Matthias Braun // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #ifndef HEADER_SUPERTUX_UI_MENUS_INVENTORY_MENU_ITEM_H #define HEADER_SUPERTUX_UI_MENUS_INVENTORY_MENU_ITEM_H class InventoryMenuItem; class Menu; class InventoryMenu : public Menu { public: InventoryMenu(); virtual void draw(MenuActionBar * action_bar); virtual void update(); // Called by the items to update their state. // If it returns false, then the item is not visible anymore. // If you want to make it visible, then return true. virtual bool onItemAction(const InventoryMenuItem * menu_item) { return true; }; }; #endif /* EOF */