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// Copyright (C) 2006 Matthias Braun
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#ifndef HEADER_SUPERTUX_UI_MENUS_INVENTORY_MENU_ITEM_H
#define HEADER_SUPERTUX_UI_MENUS_INVENTORY_MENU_ITEM_H
class InventoryMenuItem;
class Menu;
class InventoryMenu : public Menu {
public:
InventoryMenu();
virtual void draw(MenuActionBar * action_bar);
virtual void update();
// Called by the items to update their state.
// If it returns false, then the item is not visible anymore.
// If you want to make it visible, then return true.
virtual bool onItemAction(const InventoryMenuItem * menu_item) { return true; };
};
#endif
/* EOF */