The video of an NY
It has been well-e
Mitt Romney and Pa
LONDON (Reuters) -
Differences in the
Rahul Gandhi to ta
Re: The New Year’s
A high temperature
// Copyright (c) 2
This is the first /**
*
* WARNING! This file was autogenerated by:
* _ _ _ _ __ __
* | | | | | | |\ \ / /
* | | | | |_| | \ V /
* | | | | _ | / \
* | |_| | | | |/ /^\ \
* \___/\_| |_/\/ \/
*
* This file was autogenerated by UnrealHxGenerator using UHT definitions.
* It only includes UPROPERTYs and UFUNCTIONs. Do not modify it!
* In order to add more definitions, create or edit a type with the same name/package, but with an `_Extra` suffix
**/
package unreal.mesheditor;
/**
WARNING: This type was not defined as DLL export on its declaration. Because of that, some of its methods are not accessible
from C code outside this library. They are declared as such to allow code written in C to access them.
**/
@:umodule("Mesheditor")
@:glueCppIncludes("IPanelMesh.h")
@:noClass @:uextern @:uclass extern class UPanelMesh extends unreal.UObject {
/**
Whether this panel mesh is a duplicate of another (and therefore should be removed from our local reference cache)
**/
@:uproperty public var bIsDuplicate : Bool;
/**
If this is a child, index of the parent panel this child resides on
**/
@:uproperty public var ParentId : unreal.Int32;
/**
For hierarchical meshes, this is the next level of the node to be added (0 = root)
**/
@:uproperty public var NextNode : unreal.Int32;
/**
Parent UV channel index (for use when creating a panel mesh that is a child of another panel mesh)
**/
@:uproperty public var UVParent : unreal.Int32;
/**
Vertex channel index for the panel's position (for use when creating a panel mesh that is a child of another panel mesh)
**/
@:uproperty public var VertexPosition : unreal.Int32;
/**
Vertex channel index for the panel's rotation (for use when creating a panel mesh that is a child of another panel mesh)
**/
@:uproperty public var VertexRotation : unreal.Int32;
/**
Vertex channel index for the panel's scale (for use when creating a panel mesh that is a child of another panel mesh)
**/
@:uproperty public var VertexScale : unreal.Int32;
}